Artificers & Alchemy (Dungeons & Dragons)

A Young Adventurer's Guide

Look inside
Hardcover
$13.99 US
6"W x 8.55"H x 0.58"D   | 14 oz | 36 per carton
On sale Apr 16, 2024 | 112 Pages | 978-1-9848-6220-4
Age 8-12 years
An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed
Introduction


Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster’s toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons?

This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It’s a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary—wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs.

You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you’ll discover!

Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That’s up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination.

Let’s make some magic!
additional book photo
additional book photo
additional book photo
additional book photo
additional book photo

About

An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.

Creators

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed

Excerpt

Introduction


Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster’s toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons?

This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It’s a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary—wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs.

You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you’ll discover!

Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That’s up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination.

Let’s make some magic!

Photos

additional book photo
additional book photo
additional book photo
additional book photo
additional book photo

Dungeons & Dragons for Kids!

Introduce your kids to the world of D&D with our selection of children’s books! There a Little Golden Book (with another one releasing in January), titles related to the Dungeons & Dragons: Honor Among Thieves movie, and the Dungeons & Dragons Young Adventurer’s Guides which introduce young fans to some of the exciting characters, locations,

Read more