The desire for power unleashes chaos and seals a new destiny in this graphic novel adaptation of Andrzej Sapkowski’s short story.
Driven by unhealthy curiosity, Dandelion breaks a magic seal and unleashes a djinn whom he hopes will grant his wishes. Instead, the creature attacks him, leaving him with wounds only a mage can heal. Geralt rushes the bard to a nearby town, but in a city where casting spells carries heavy penalties, there is only one sorceress who resides—Yennefer of Vengerberg. Despite her beauty, grace, and zeal, can she be trusted? With the djinn set loose, Geralt is at the mercy of magic. And as a struggle for power and control begins, wishes are made, but whose are being granted?
This graphic novel is the sixth in a series of adaptations from Sapkowski's acclaimed short story collection The Last Wish!
Andrzej Sapkowski is a Polish fantasy writer, essayist, and translator best known for his books The Witcher which have been translated into 37 languages and adapted for television, video games, and comics.
The desire for power unleashes chaos and seals a new destiny in this graphic novel adaptation of Andrzej Sapkowski’s short story.
Driven by unhealthy curiosity, Dandelion breaks a magic seal and unleashes a djinn whom he hopes will grant his wishes. Instead, the creature attacks him, leaving him with wounds only a mage can heal. Geralt rushes the bard to a nearby town, but in a city where casting spells carries heavy penalties, there is only one sorceress who resides—Yennefer of Vengerberg. Despite her beauty, grace, and zeal, can she be trusted? With the djinn set loose, Geralt is at the mercy of magic. And as a struggle for power and control begins, wishes are made, but whose are being granted?
This graphic novel is the sixth in a series of adaptations from Sapkowski's acclaimed short story collection The Last Wish!
Creators
Andrzej Sapkowski is a Polish fantasy writer, essayist, and translator best known for his books The Witcher which have been translated into 37 languages and adapted for television, video games, and comics.