As he gets deeper into his mission, the Killer discovers he and Barbara are investigating a network of human traffickers. Without being able to rely on the legal system, they must take down the enemy in their own ways.
The more this particular mission manages to shake the Killer’s usual coldness and detachment, will he be able to maintain his composure? Or will this effect have a deadly cost?
In 1998, Matz’s hit series, The Killer, with artist Luc Jacamon, made its comic book debut. It became a bestseller that found its way onto the shelves of bookstores in many countries, all the way to the USA with Archaia. It was then optioned by Paramount for a movie that has drawn the interest of director David Fincher ("The Girl with the Dragon Tattoo"). Matz has also created a new line of comic books, Rivages/Casterman/Noir, which are adaptations of noir novels. But Matz’s day job for the last 15 years has been to write for the videogame industry, as he has been an employee at Ubisoft. Now in charge of the writing department, Matz has been involved with games such as “Splinter Cell,” “Ghost Recon,” “Rainbow Six,” “Prince of Persia,” and the “Assassin’s Creed” series.
As he gets deeper into his mission, the Killer discovers he and Barbara are investigating a network of human traffickers. Without being able to rely on the legal system, they must take down the enemy in their own ways.
The more this particular mission manages to shake the Killer’s usual coldness and detachment, will he be able to maintain his composure? Or will this effect have a deadly cost?
Creators
In 1998, Matz’s hit series, The Killer, with artist Luc Jacamon, made its comic book debut. It became a bestseller that found its way onto the shelves of bookstores in many countries, all the way to the USA with Archaia. It was then optioned by Paramount for a movie that has drawn the interest of director David Fincher ("The Girl with the Dragon Tattoo"). Matz has also created a new line of comic books, Rivages/Casterman/Noir, which are adaptations of noir novels. But Matz’s day job for the last 15 years has been to write for the videogame industry, as he has been an employee at Ubisoft. Now in charge of the writing department, Matz has been involved with games such as “Splinter Cell,” “Ghost Recon,” “Rainbow Six,” “Prince of Persia,” and the “Assassin’s Creed” series.