After being thrown through a rip, Spell crash-lands on a beach and comes face-to-face with…himself?! A Spell in steampunk goggles convinces regular Spell to team up with a group of pirates to retrieve a piece of the torn map.
Meanwhile, Val wakes up in a bush. A very fancy bush outside a sprawling estate, where all of his classmates are attending an old-timey ball. Val starts to feel lonely, being the only monster without a date. But he can’t stay sad for long, because a giant dragon crashes the ball, and only Val can stop the charging knights from harming the poor creature.
After being thrown through a rip, Spell crash-lands on a beach and comes face-to-face with…himself?! A Spell in steampunk goggles convinces regular Spell to team up with a group of pirates to retrieve a piece of the torn map.
Meanwhile, Val wakes up in a bush. A very fancy bush outside a sprawling estate, where all of his classmates are attending an old-timey ball. Val starts to feel lonely, being the only monster without a date. But he can’t stay sad for long, because a giant dragon crashes the ball, and only Val can stop the charging knights from harming the poor creature.